AI: Artificial Intelligence.

AE: Artificial Emotions.

EAI: Empathetic AI. See Empathy & AI.

HCD: Human-Centered Design.

HCI: Human-Computer Interaction.


AI: Artificial Intelligence: A branch of computer science dealing with the simulation of intelligent behavior in computers. The capability of a machine to imitate intelligent human behavior.

AE: Artificial Emotions: The capability of a non-organic being to exhibit a mood-based mental state. A state of mind, representative of mood, in that of a non-biological organism.

EAI: Empathetic AI: The act, behavior, or capability to act intelligently and with empathy in an organism with Artificial Emotions. See Artificial Emotions.

Empathy: The action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another.

HCD: Human-Centered Design: The practice of design and development organized around the purpose of solving problems discovered through empathetic research in observing and understanding people.

HCI: Human-Computer Interaction: The study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.

Searle's Chinese Room: Philosopher John Searle's Chinese Room, in brief, is a thought experiment concluding that technology can act and behave in a simulation like it is intelligent, but will never exhibit Strong AI or meaning in its behavior.

Refutation: the action of proving a statement or theory to be wrong or false.

Hume's Law, Hume's Guillotine, Is-Ought Problem: Philosopher David Hume's reflection on the difference of what is and what ought to be and how one can move from perception to prospection. In regards to AI, it involves the idea of how one can't develop values in AI, so that it acts in Human-Centered ways towards purpose and meaning, with cognition alone.


Ellsi: \ˈelsē\:


In creating Ellsi, we aim to augment the user, all peoples, and allow them to shine through making them the focus of technology. Technology that is a solution to their problems; that serves a positive purpose in their life and the life of others. So that their possessions don't posses them but act and strive to accomplish the goal of people accomplishing theirs.